Thursday, January 26, 2006

Brandon_Ch2_Eskelinen_Q

Regarding “Narratology,” Eskelinen states that “In short: a story, backstory or a plot is not enough.”

Our past has seen video games that simply test a user’s reaction time and hand-eye coordination (without the use of many, if any, visual or audio environments). Games of this type were mainly seen in earlier video gaming systems.

However, as technology has progressed, video games have become more complicated and present more information to the user, such as in depth backstories and plots, and the user has been able to become more a part of the video games.

Video games were once a few squares on a screen and required imagination of the player to be more interesting. For example, playing pong, I would sometimes imagine it was a tennis match between the other player and myself (at Wimbledon, with a crowd of 35k watching us, cheering, booing, the sun shining, a slight wind from the east, etc.).

Video games of today and the future require less imagination by the player because the environment and storyline are already a part of the game itself. As games become more realistic, the player is thrown into virtual environments where not much imagination, if any, must be used for the game to be entertaining.

Is there a place, now or in the future, for video games where the user is not given a default virtual environment? Will there ever again be the need for the player to use his imagination to help complete the storyline of the game?

As gaming technology has the ability to become more realistic, is there a place for any games (entertainment or not) that will make the player use his or her imagination, or will it all be fed to the player with stunning visual graphical environments and intense audio sequences (or whatever other realistic attributes are able to be put into a game)?

4 Comments:

At 10:45 AM, Blogger Julius said...

It seems to me that today's games ask for a lot more imagination of the player than the first games ever did. The player might be forced to use elements that are implemented in the game in order to build a theme park, houses, etc., but it is also possible to customize graphics. However, the player is able to build his own world.

Playing Pong I never really imagined a tennis match (even though I had overlays for the TV screen) and I don't even know what i was supposed to imagine playing Tetris or Breakout. The aim of these games was not to stimulate imagination. If it was technically possible, they would have been made more realistic in their time.

 
At 10:58 AM, Blogger Yildiz said...

I don't think that could be possible because then technology has to read everyone's mind!

When we all imagine a house it is different, cultural aspects come in. What if I thought of a chinese house and the game gave me a British one? since it was built by some british person who programmed the stds there.

so it is difficult to please everyone with their personal preferences.

As long as I get a house,I think i shall be happy.

 
At 11:04 AM, Blogger Yildiz said...

This comment has been removed by a blog administrator.

 
At 2:38 PM, Blogger Ashley Ward said...

In my opinion the thing that technology has allowed us to forget about is imagination. I mean, 'thinking out side the box [using one's imagination]' is championed in the workplace. Is this because so many people are droned by a media that fills all question marks with answers? Even classic movies have been redone and have been given sequels (did we really need Oceans Twelve?).

 

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