Wednesday, January 25, 2006


Yes I have the book now =)

Ok this piece served as a very good introduction to ludology giving and overview, the major players and the main points of the theory. There was quite a bit of "we are not that and we are not this" going on and I was kind of taken back by the hostility to narratology.

Here is my question. Certainly reading a book like The Idiot is going to have little interactivity but what about who done it's? Bare with me here. A detective fiction book like that really is a game with the reader. I am going to leav eyou some clues and you keep guessing until i tell you and then you can feel smart if you are right. This literature has a level of complexity games have not attained yet. Why are we not seeing more "who done it" games?



At 2:30 PM, Blogger Steve said...

We don't see many "who done it" games because I dont think thats what the genereal public wants. A game like clue is fun for like the first time and then personally it gets boring. People would rather shoot and destroy things and ask questions later. Now if they made a game like say Max Payne where you had to find out who killed your mother or something. Then that would be cool because you could use clues to kill your suspects.

At 3:46 PM, Blogger Nick Geidner said...

A "who done it" type game I would probably dig, but to say a "who done it" novel is a game is interesting. A game in my opinion needs to be interactive and you can not change the novel. It is always going to the same. Now the "choose your own adventure" books, as Ashley cited in the above post, might be more like games.

Either way I bought "Clue: The Movie" the other day. Five bucks @ Wal-Mart and man I still love that movie. Did you know the original theatical release only had one of the endings and it was random to the theatre which one you would see?

At 7:46 PM, Blogger Yildiz said...

first of all, violence and sex sells.

secondly, it becomes boring bcoz how many times will u find the same clues to get to the same killer?

and finally i think, it takes lot of thinking and strategic planning which ppl dont wanna do when they come home tired.

At 8:55 AM, Blogger flook said...

Afsina and Steve are right. A lot of people would rather shoot things and look at boobs than engage in something that stimulates their mind.

Nick is also right, CLUE is great.

At 12:13 PM, Blogger Betsy said...

Does anyone remember the Nintendo game "Star Tropics." It was a 'who done it' game. You're this kid going to visit your uncle on his island, when you get there he's been abducted. And you go through 8 different chapters of puzzles and enemies to find your uncle. Also can be classified as an RPG, but essentially you are trying to find out who took your uncle and return him to saftey.

I loved this game, even my mother played this game to completion. The 'who done it' games are a more sophifisticated type of game. They take a little more thought and skill.

At 12:31 PM, Blogger Curtisgeist said...

There are. One very popular series of games is the Nancy Drew series. You probably haven't heard of them because you aren't--wait for it -- a girl. However, to assume they don't exist without going to the trouble of even doing a search(something you are probably better at than any of us) is--wait let me make up a new word for it--"crotchety."

The parent company has also done Sherlock Holmes and just recently, Agatha Chrisite's and Then There Were None. All of which are by the same company, The Adventure Company, and in the same style roughly. They also have many, myst-like (better though, really) titles. I know you've heard of Syberia, etc. They are all, perhaps, evolutionary descendents of the old text-adventure games. Then also sometimes coupled with rpg elements--I think Planescape is a good mystery. The Last Express was followed by Broken Sword which is great--although it succumbs to the frustrations again attributed to such games by Aarseth and Eskelinen--Under a Killing Moon However, got around those problems admirably without requiring the purchase of further materials or phone-in questions.

Of course, confusion is everywhere--calling a mystery a mystery, after all, is a result of the academic position of the "genre" scholars--and the natural evolution of various forms of entertainment over time.

But what Mark refers to in the post initially is particularly important, Eskelinen seems to think that whether a reader is engaged in a mystery novel or not is no longer important to anyone other than the reader once that book is published. This is because to Eskelinen a reader doesn't engage with a book. Only games are engaging and playful. What happens with in the mind is not engagement but the submission the Other that Moulthrop is so afraid of.


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