Saturday, January 28, 2006


Certainly, the idea of repetitive physical motions and it’s effects on the socialization of individuals, especially you, is something that is questions. I do not believe that because you play the most violent or revolting video games for 1000’s of yours you will take on the same role in the game and kill every living thing in your path.
What I am interested in is this what does it do for a generation raised on DDR?
Dance Dance Revolution does not put you in game, it cannot be called simulation but you are simulating an activity (Dancing) based on the order of steps shown on the screen. What does it do to a youth culture raised waiting to take physical ques from a game screen. Could this be used for less then ethical practices?



At 12:25 PM, Blogger Jason C. said...

But haven't there always been people having to take physical actions based on "on-screen" actions? For instance, goomba approaches, you hit the A button and stomp his ass into the ground. Or another Mario reference, this time to RPG, when an enemy attacked, you could time a well placed a button to block some of the damage, or do more damage as you were attacking. And yet even before then, I'm thinking about reading sheet music. I used to play the trombone, and I knew that whenever the F note came up, that I had to move the slide to first position, there by taking physical action to a visual cue. Even reading out loud could be considered taking a physical action from a visual cue. Come to think of it, it seems like it is snowballing a bit isn't it? You go from simply moving you lips and diaphragm to a visual cue, to moving your diaphragm, lips, your hands, and perhaps your arms, and now you learn from visual cues to move your entire body...

However, that being said, I think we all remember when we first started playing video games, and we used to move along with the character, literally leaning this way or that and jumping up off the couch when our character was in mortal peril. As we continued to play the games, they began to take less of a toll on us, and we had more self-control over ourselves. I imagine that would be what would happen here. Think about it, the first few awkward times you stood at the machine and felt like a total spaz for trying to dance with this thing, inevitably vowing to never try it again. After a few times, though, you gain more self-control, and you can make yourself go with it, and then you can finally move on to game literacy and memorization, which allows you to be officially crowned "The Guy in the Arcade Who Has Way To Much Free Time".

I've always been fairly confident that people overrate the mold-ability of children, and under rate their natural intelligence. Then again... some kids are just really, really stupid.

(I don't have the book, so I just go with the comment. Sorry if it seems out of context...)

At 2:08 PM, Blogger BP said...

I think this type of simulation is a step towards making video gaming a physically challenging activity, and also more realistic. The game could have been developed so that the player dance moves is controlled by the controller buttons.

"What does it do to a youth culture raised waiting to take physical ques from a game screen. Could this be used for less then ethical practices?"

I can't think of any examples off the top of my head... most likely because it has not been done yet. Time will tell.

Will there be fighting games where the player must physically do the moves to control his on-screen player? What will the 2-player version of this game be like?

At 2:22 PM, Blogger Steve said...

I do remember games on the old nintendo where you have the big pad. IT was like the olympic game or something. Any way I'm sure if they think money is to be made on games they will make it. Yes sometime a fighting game will be made because it will make money.

At 5:17 PM, Blogger Curtisgeist said...

Penny's article makes a lot of aspersion, intimations, shocking linkages and assumptions. It is very narrow, includes alot of anecdotal evidence (the miraculous increase in marksmanship skill), etc. But he did warn us of this in the beginning (activist angle to the essay.) These are the same elements that probably guided the majority of the class toward writing on this article rather than the far more interestig Senger article.


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