Thursday, January 26, 2006

Thompson_Ch2_Aarseth_Q

I apologize for the redundancy, but I feel the need to echo Chris and Nick's questions -- what compels us to label all video games (some of which do not have strong narrative elements) as narrative? Are we guilty, especially in the Digital Storytelling Program, of what Alan Rauch calls "story fetishism"? Through what other lenses (have they even been crafted yet? Do they even need to be crafted?) should we be studying this relatively new (yet millennia old) phenomenon of gaming?

1 Comments:

At 3:41 PM, Blogger BP said...

"Should we be studying this relatively new (yet millennia old) phenomenon of gaming?"

Yes, it should be studied. I do not think it is only the issue of "gaming" that we are studying, but moreso artificial intelligence. Gaming has been around since the beginning of mankind. However, being responded to by a machine to simulate the responses of a human is a newer concept.

Although it is nothing but a machine, it is interesting how a machine is able to simulate a human. The study and progression of the issue result in the development of more advanced AI which simulates the unpredictable (or predicatble) responses of a human.

 

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