Wednesday, February 08, 2006

Ashley_CH4_Pearce_I

"In games, narrative structures operate in a comparable but at the same time diametrically opposed way to that of traditional narrative." I like that.

Narrative isn't some concrete thing that can only be taken from one and only one standpoint. It can be extracted and reintroduced loosely so that the game can hold purpose without being too imposing. Games are different than movies and books. But even the narratives in books differ from those in movies. Even if all three are based on the same story. The advantage of each platform is to introduce a brand new dimention.


[also, I do not <3>

5 Comments:

At 8:26 AM, Blogger RAFAEL BRIONES RODRIGUEZ said...

INSTEAD OF "ADVANTAGE" WHAT ABOUT USING
"PURPOSE" MOVIES ARE A SET OF VISUAL EXPERIENCES, THEREFORE THE "PURPOSE" OF MOVIES IS TO CREATE AN ARTIFICIAL VISUAL ENVIRONMENT, WHILE BOOKS FOCUS MORE IN THE "CONTEXT"
(WORDS) OF A STORY.

 
At 9:56 AM, Blogger flook said...

I agree with you both. Narrative can be about the experiencem as opposed to just the "story". Rafael, I like, "MOVIES ARE A SET OF VISUAL EXPERIENCES." - I like the experiences part.

 
At 12:16 PM, Blogger Sarah "Intellagirl" Robbins said...

Ashley: I think what you're hitting here is the importance of the medium. If you read McLuhan you'll see that there is a ton of work done discussing just how important the medium is when we talk about communication and narrative.
Also, I think a little splash of Foucault is useful here to talk about power and agency that a system allows (books, movies, games, websites etc). All media forms have their own constraints on how much a user/reader/viewer can do to take control of the story and make it their own.
It's an idea worth thinking through, for sure.
S

 
At 12:27 PM, Blogger Julius said...

Books and films are still closer too each other than to games ... making a film based on a book or writing a book based on film works, with games there have always been a lot of problems.
Books are also visual like radio drama is ... they just leave the visual aspects to the imagination (theater of the mind).

 
At 2:47 PM, Blogger JK said...

" All media forms have their own constraints on how much a user/reader/viewer can do to take control of the story and make it their own." I'm sure and believe their values too, Sarah. But I don't want to restrict narrative in the boudary of control. Especially narrative in game area has more complicate complexity. For example StarCraft has a well-oganized control system(unit's ability, producing time,,,) but game users make a great strategy beyond this control. 'workers rush','flying drone to island' I know this is a kind of BUG. But this bug gives us more immersion and enjoyment.
Interactivity/control are valuable criteria for understanding DIGITAL, but digital has more enormous possibilities beyond maker's designating. I believe and I want to believe.
Ashley, I like yoour last words "The advantage of each platform is to introduce a brand new dimention." if new demantion lies in digital possibility.

 

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