Wednesday, February 08, 2006


Zimmerman introduces his article with several references to domestic punishment within the gaming field. He then goes on to explain the underlying frustrations carried throughout this book. I too am frustrated with this book. It seems that no ground is ever covered from chapter to chapter. It's as if we're all out in the middle of the ocean treading water and complaining that no one is coming to save us, when instead we should be trying to swim to shore. How many different ways are there to say we SHOULD study gaming? How many references to The Sims do we really need to get the point? "It's clear that the 'game-story' as a form remains largely unexplored." So why are volleying essays about the need to study gaming over and over?

Sarah was the one to put it in a way more intelligent and practical way than these authors have been able to, with the reason simply being this: Study it so that we can see what areas of development are uncharted, and go there to create something new.


At 6:49 PM, Blogger Nick Geidner said...

I think we should be researching everything about gaming...doing things like what Michelle's thesis is trying to do or looking at the socialization properties of video games or blah, blah, blah. Instead we are having semantical debates about the definition of narrative, ludology, etc. I think this is a case where the semantics of an argument are taking away from the principles of an argument.

At 10:15 PM, Blogger Elizabeth said...

Props Nick, for tying in Comm 614!
I agree that we should be researching everything about gaming; creating instead of "just" talking. However, I also think that discussion about defining narrative, ludology, etc. is valuable. It seems as if people want to name and label things by nature -- it's the way we know things. How can we fully research something if we don't know what that something is? Just a thought ...

At 8:49 AM, Blogger flook said...

That's is what I have said since day one. Where were you when I needed support three weeks ago? Jerks.


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