Wednesday, February 01, 2006


My book finally came in from! :-) Now that I've got the hang of reading this book...

The following were two seperate thoughts, but I combined them because I can. This is digital afterall:

"Narrative is about what already happened while simulation is about what could happen. Unlike narrative, simulations are a kaleidoscopic form of representation that can provide us with multiple and alternative points of view. By accepting this paradigm, players can realize that there are many possible ways to deal with their personal and social reality."

I love this! With narrative you're constantly building on what came before it. With simulation, it's more of a "what if." What if I were to not clean up my messy kitchen in The Sims? Oh, it attracts flies and makes a big smelly mess, could end up killing me, ok, "revert to saved."

It's the same reason that Architects do all of their modeling on the computer. A physical model is pretty and used for show, but if you want to actually get in the thing before its built, if you want to test it in all kinds of weather and natural disasters, you have to simulate the building in a computer. It's a lot cheaper if you mess up there rather than build an entire bell tower and realize the mortor was wrong and you have to tear it all down and start over.


At 11:15 AM, Blogger Yildiz said...

just wondering how people did simulations in olden days? i bet they ddint have any but still all the 8th wonders of the world were created back in ancient times.. havent seen much eye shocking architecture even with todays technology.

At 11:23 AM, Blogger Julius said...

... you still have to consider that looking at a simulation from the outside does not differ that much from narratives. There might be more possibilities in a simulation ("what could happen") but they still have all been set as parameters of the simulation itself. A simulation only seems to give you more freedom but is has the same limitations as a narrative due to its fixed parameters. On the other hand if you can't "revert to saved" that makes it seem a lot more real and exiting. I think that's why we are still closer to characters in a book or a film than in most games.

At 1:40 PM, Blogger Ashley Ward said...

Um, it doesn't really work with Architecture that way. I mean if you didn't take proper soil samples or the computer doesn't account for some construction worker mixing the wrong consistancy of concrete or there is a wierd change in pressure that results from the surrounding buildings and windflow .... Yeah, Architects don't use sims to test out whether the building will stand. They use them to create nice competition and bid boards.

At 2:06 PM, Blogger Jason C. said...

I like how my name is listed as a contributor over at the side, yet I really can't contribute anything.

At 3:44 PM, Blogger Nick Geidner said...

I like the idea of Matt's post and I like the idea of how simulation can be used for testing and how it is currently used in things such as flight simulation.

It is nice to be able to try to test as many variable as possible in a controlled enviroment. I understand with architecture you can't test every variable, but it is nice to be able to test a few.

At 4:29 PM, Blogger Donggeol said...

Yes, I agree with Nick.
I think It is worthy enough we can try various things with simulations for now.


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