Thursday, February 16, 2006

Elizabeth_Ch 5_Douglas and Hargadon_Q

Please excuse me if I'm covering old ground, but Douglas and Hargadon state that:
"In immersive interactives such as Myst or Shannon Gilligan's Virtual Murder series, our pleasure stems from our ability to discern a single schema and the several scripts it offers us for both interpretation and directed action."
My question is simple: as a person who doesn't play video games herself, are "single schema" type games really more enjoyable than games that deviate from these predictable norms? Also, are there specific examples of games that don't adhere to the single schema standard which are still very immersive? Thanks!

4 Comments:

At 12:00 PM, Blogger flook said...

No, I don't think single schema type games are the only way to achieve pleasure from gaming. I think Douglas and Hargadon are full of crack. They try and simply gaming, but don't provide any psychological statistics of how users react.

 
At 12:45 PM, Blogger BP said...

As stated previously in class, I think I would get more enjoyment out of games that do deviate from predictable norms.

I don't want to know the outcome of something the second it starts. What fun is that? Sure, I like to guess, but if my guessing proved correct all the time, either single schema games would prove to be a bore, I would feel as if I was the smartest man alive.

 
At 3:07 PM, Blogger Mark said...

It is a personal thing. Personally I enjoying playing games that slight changes to existing schema. Sports or racing games that are not quite realistic but i really do think it is down to the player.

M

 
At 4:00 PM, Blogger Nick Geidner said...

For once in my life, I agree with Mark Bell. I think for every person it is different. I would even say people change what they want from a game all the time. When I play Tiger Woods I want it to be as clase to real golf as possible, but when I play Halo I want more unexpected and outlandish stuff. I think it is different all the time.

 

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