Wednesday, February 08, 2006


Pearce's essay really intrigued me because I have had some difficulty connecting the game and narrative theory. When I think about games like The Sims I don't really think about narrative, because everything, even the noises that are supposed to represent voices, are pretty vague. Pearce states that in these types of games we are all acting on behalf of the narrative. No matter what type of game it is, we are shaping it ourselves. I really like this idea.

But what about older games where storyline wasn't emphasized as much, or games where the narrative isn't important. In games like "Geometry Wars" and "State of Emergency" the object is to destroy everything and whatever storyline we can get out of it is vague at best. I guess my question is, aren't we just applying our own narratives to some games?


At 5:40 PM, Blogger Nick Geidner said...

I don't think so, but then it all depends on what you consider a narrative or dare I say you define narrative. I think Betsy's post below more describes what we are doing...I don't think we are actually applying a narrative as much as just feeling an emotional response. Who knows?

At 5:54 PM, Blogger Steve said...

I think to a certain extent we are giving out own naratives for certain games. One for example is the Sims. You make up your own story line and give characters personalities that you seem fit. I do think though its more of an emotional feel that you get with a game.

At 7:25 PM, Blogger Yildiz said...

yes very true.. it all depends upon how you define a narrative..

Playing a game in itself can be narrative and hence, the game doens't need to be based on a narrative..

but i do think..we add our own narratives into the game..
it is because of our actions certain things(game) starts, reaches the level where climax is takes place(when you dont even blink) and then ends either in victory or defeat..

At 8:56 AM, Blogger flook said...

I think the narrative - the story - is what is happening as we play games. The narrative is the experience of playing. Even when we play Solitaire on Windows, the narrative is what takes place as we move the cards around. There is just no one there to write it down or record it. It's a one time thing.

At 3:25 PM, Blogger BP said...

I think more and more we are. But I think that is the way the technology should go. Being able to do what we want in a game to create our own experience adds to the interactivity, as opposed to having to follow one path of action in a game. The player feels more in control of the game if he or she is able to do what they want to create their own experiences.


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