Wednesday, February 15, 2006


Page 199
" Interactive games fulfill thier promise as immersive when they offer us an obvious schema for narrative structure and interface, and when they offer us predictable, tightly scripted interactions enabling us to enjoy virtual experiences either unattractively risky or denied to us in everyday life."

I agree with this statement that video games are based on similar scripting and " are the descendents of the immersive arcade shoot outs (P.199) Douglas and Hargadon basically tried to say that, with unfamilar controls, people would be annoyed for not figuring out how the game is played or which buttons are needed to be pushed in order to get going..thats because i think while playing games there isnt any tolerance and patience (adrenaline rush and dont want pauses unnecessarily) and lastly because the user will feel dumb ( and whats not what they want to feel like!)

do you concur?:P


At 3:25 PM, Blogger Julius said...

I think it depends on the type of the game. I I play a shooter I want a smooth and nice flow, if I play a flight simulator or an adventure I probably want to spend hours to figure things out and learning the game.

At 4:49 PM, Blogger Elizabeth said...

I agree with Julius. Here I go comparing gaming to reading (which may be a completely unfair comparison), but sometimes people crave the mental challenge of a Ulysses-type read. Perhaps the same principle applies with games, as Julius stated.


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