Wednesday, March 22, 2006

Ward_ch8_Montfort_no real purpose but you can respond and tell me I'm wrong

*please note, what you are about to read has been affected by too much sugar and a touch of adult ADD*

Interactive fiction (which the abbreviation IF gave me hella trouble because I kept reading 'if'), I feel is like the cross breed between narrative and game. Like a mule, the impotent offspring of horses and donkeys. I mean interactive fiction (note the refusal to use IF) is really an impotent form of both narrative and gaming. I feel like when you bring true interaction into a narrative much of it loses it's depth and deeper meaning. People become so enthralled with the interaction and the being 'right' that they lose sight of themes and symbolism. ESPECIALLY when you bring puzzles into it. I mean (and I'm gonna deduct coolness points from myself, so you guys don't have to) I love puzzles. I hate being wrong. So the second you introduce any sort of problem/puzzle/riddle into anything, you lose my ability to concentrate on the actual meaning of anything. Isn't that why books and movies are so great, you think you got it right. You're wrong and it moves on without you. I think if I were involved in an interactive fiction I'd get stuck and then get pissed and then say I hated it and perhaps cheat. And when I'm doing puzzles and such, I don't want it muddied up with storyline. I don't care about you fake people. I want to know if I was right or not.

As far as the article goes, I think that Montfort hit the nail on the head with the schitzophrenic examination of what elements are (and perhaps which aren't quite) part of interactive fiction. I know there are tons of folks who really enjoy this kind of interaction with a storyline, but I, personally, can't get into it.

PS - I enjoyed the reference to The Empire Strikes Back in the second paragraph.

PPS - here are some puzzles for those who enjoy word games


At 1:34 PM, Blogger Yildiz said...

that post definitely was written by a person with lot of sugar hahaah.. loved the comparison you made with donkeys and mules haahahah

oh well, you see I agree with you that interaction takes away from the story line and i think either story needs to be dominating or the interaction to make a person like that game or story( or whatever)
thats why video games are succesfull.. little story lots of action..and probably movies might not be so.. but you never know.. probably we havent had the right balance :D


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