Thursday, January 26, 2006


"and perhaps a series of events produced by manipulating equipment and following formal rules constitutes a game"
I think a video game can not be cataloged as a manipulation of equipment, instead of manipulation the right language to use is "Reaction" in a video game we react to the "artificial narrative" presented to us by the game and the rules we follow are not dictated by the player, instead, the rules are followed by the player, following the narrative of the game.


At 3:33 PM, Blogger Taco said...

Right, so you would argue that no digital production is non-linear? Not putting words in your boca, but to an extent I agree with you. Even if it feels like we're making the story, it's still a programmed path.

At 3:36 PM, Blogger BP said...

The rules are followed by the player, to an extent. Taco mentioned the "non-linear" idea. A non-linear would be on one end of the argument, but what type of game is on the other, a MMORPG?

What about Multiplayer games? In multiplayer games, the player is not dealing with the programmed reactions of a computer, but rather real people. Arguably, people are unpredicatble.

At 5:03 PM, Blogger Yildiz said...

Sending the character to a mission is setting a rule in itself. You have gotto kill (just an example).

In a multiplayer game, you have limited options that you can deal with if not rules.

Probably rules won't matter then as much as what options are you left with?

why can't I go on a picnic one day in the War of Warcraft (whateva its called) you know relax for a day and enjoy with family rather go hunting and killing all the time!

I know funny examples.


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