Wednesday, February 01, 2006


Finally, someone in this book has written about and is examining a facet of ludology on some realistic terms. Frasca begins with, “It seems that even if the medium has reached incredible popularity, it is still far away from becoming a mature communication form that could deal with such things as human relationships, or political and social issues.” Instead of basing theory or examining ludology on principles of science fiction, Frasca has chosen to take a more “non-stupid” examination.

Frasca basically argues that video games can be used for education and “tools for better understanding reality and raising critical awareness among players.” Instead of envisioning magical holodecks and unrealistic Artificial Intelligence, Frasca looks at what games/simulations can be in the future based on today’s technology. One of Frasca’s main points is that video games cannot change society, but might serve as an acceptable way in which to bring discussion and develop creative thinking. A super job Gonzalo Frasca, props to you.


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