Thursday, February 02, 2006

RAFAEL_Ch3_Penny_I

PG 76 "AND HAVING ACCEPTED THAT SIMULATORS ARE EFFECTIVE ENVIRONMENTS FOR TRAINING, WE MUST ACCEPT THAT SO TOO ARE THE DESKTOP SHOOTERS GAMES. THE QUESTION IS: WHAT EXACTLY IS THE USER BEING TRAINED TO DO?
I THINK THE RIGHT ANSWER FROM MY PERSPECTIVE GOES AS FOLLOWS: ANY VIDEO PLAYER HAS A "GOAL" OF BEING MORE EFFICIENT WHILE PLAYING. I THINK THE "TYPE" OF GAME BECOMES A SECONDARY ISSUE HERE TO THE PLAYER. WE HAVE TO UNDERSTAND THAT THE NARRATIVE OF THE GAME FLOATS AROUND THE PLAYER'S EFFICIENCY IN THE GAME.

3 Comments:

At 4:03 PM, Blogger Nick Geidner said...

Raf, you can quit sceaming. We can all hear you.

Anyway, I really like the idea of this. Are first person shooters teaching shooting or more are they teaching the overarching ideas of problem solving and effiecency?

 
At 5:02 PM, Blogger Nick Geidner said...

I think the moment you are holding a gun, same weight as a real gun with a kick of some sort. Then the simulation becomes real. However with just a controller there is still the notion it is not real.

 
At 5:02 PM, Blogger Betsy Pike said...

I think the moment you are holding a gun, same weight as a real gun with a kick of some sort. Then the simulation becomes real. However with just a controller there is still the notion it is not real.

 

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