Thursday, February 02, 2006

RAFAEL_Ch3_Penny_I

PG 76 "AND HAVING ACCEPTED THAT SIMULATORS ARE EFFECTIVE ENVIRONMENTS FOR TRAINING, WE MUST ACCEPT THAT SO TOO ARE THE DESKTOP SHOOTERS GAMES. THE QUESTION IS: WHAT EXACTLY IS THE USER BEING TRAINED TO DO?
I THINK THE RIGHT ANSWER FROM MY PERSPECTIVE GOES AS FOLLOWS: ANY VIDEO PLAYER HAS A "GOAL" OF BEING MORE EFFICIENT WHILE PLAYING. I THINK THE "TYPE" OF GAME BECOMES A SECONDARY ISSUE HERE TO THE PLAYER. WE HAVE TO UNDERSTAND THAT THE NARRATIVE OF THE GAME FLOATS AROUND THE PLAYER'S EFFICIENCY IN THE GAME.

5 Comments:

At 2:00 PM, Blogger BP said...

Has it ever been proven that simulators have an effect on real life situations? Or is it simply perceieved to be an effective method of training?

I think that simulators are in a stage now where the environments are too easily differentiated from real life environments. I think that until the point comes where a person is not able to tell a difference, the effect of simulation training is very limited.

 
At 4:03 PM, Blogger Nick Geidner said...

Raf, you can quit sceaming. We can all hear you.

Anyway, I really like the idea of this. Are first person shooters teaching shooting or more are they teaching the overarching ideas of problem solving and effiecency?

 
At 5:02 PM, Blogger Nick Geidner said...

I think the moment you are holding a gun, same weight as a real gun with a kick of some sort. Then the simulation becomes real. However with just a controller there is still the notion it is not real.

 
At 5:02 PM, Blogger Betsy said...

I think the moment you are holding a gun, same weight as a real gun with a kick of some sort. Then the simulation becomes real. However with just a controller there is still the notion it is not real.

 
At 5:11 PM, Blogger JK said...

Rafi, Your are the man for my research.. Plz be my subject. I wonder your violent intention can be aggression. HaHa.

 

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