Thursday, February 02, 2006

RAFAEL_Ch3_Penny_I

PG 76 "AND HAVING ACCEPTED THAT SIMULATORS ARE EFFECTIVE ENVIRONMENTS FOR TRAINING, WE MUST ACCEPT THAT SO TOO ARE THE DESKTOP SHOOTERS GAMES. THE QUESTION IS: WHAT EXACTLY IS THE USER BEING TRAINED TO DO?
I THINK THE RIGHT ANSWER FROM MY PERSPECTIVE GOES AS FOLLOWS: ANY VIDEO PLAYER HAS A "GOAL" OF BEING MORE EFFICIENT WHILE PLAYING. I THINK THE "TYPE" OF GAME BECOMES A SECONDARY ISSUE HERE TO THE PLAYER. WE HAVE TO UNDERSTAND THAT THE NARRATIVE OF THE GAME FLOATS AROUND THE PLAYER'S EFFICIENCY IN THE GAME.

Wednesday, February 01, 2006

Betsy_Ch3_Penny_Q

Penny says "The emerging range of digital social practices calls for a new range of sociological studies..." (page 82)

My question is why "sociological?" We've been learning in Digital Storytelling 1 & 2, that there is a digital media type world out there emmerging, and needs to be studied and classifiyed, but is sociological the best way?? Why not try to impliment communication theories or narrative theories to study this??

Would it be best to pull a Medici Effect and pull together many different disciplines to study this massive forming area??

Flook_Ch3_Frasca_I

Finally, someone in this book has written about and is examining a facet of ludology on some realistic terms. Frasca begins with, “It seems that even if the medium has reached incredible popularity, it is still far away from becoming a mature communication form that could deal with such things as human relationships, or political and social issues.” Instead of basing theory or examining ludology on principles of science fiction, Frasca has chosen to take a more “non-stupid” examination.

Frasca basically argues that video games can be used for education and “tools for better understanding reality and raising critical awareness among players.” Instead of envisioning magical holodecks and unrealistic Artificial Intelligence, Frasca looks at what games/simulations can be in the future based on today’s technology. One of Frasca’s main points is that video games cannot change society, but might serve as an acceptable way in which to bring discussion and develop creative thinking. A super job Gonzalo Frasca, props to you.

Monday, January 30, 2006

Nick_Ch3_Penny_I

My big idea is simple...my roommate watches ER and Law and Order, fairly obsessively. As most of you know he is a little crazy, but that is neither here nor there. More importantly he constantly jokes about how he could walk into either an emergency room or a courtroom and be able to hold his own. But I am sure there are a number of people who feel that the knowledge they have gained from TV over the years has given them the knowledge to do these kinds of things. As a matter of fact, I would be willing to lay money that a number of people standing around the watercooler have given free legal advice that they lifted right off Law and Order.

It is my contention that these legal "scholars" are not consciously passing along information from television as the God's honest truth, but they are passing it on as part of their general base of knowledge. Maybe the legal tip they are citing is from an episode of Law and Order from three years ago and they don't remember where the tip is from.* They just know that the tip helped one of their friends, be it a parasocial friends or not, out of a jam at some point.

Penny's argument seems to stress that body movement and blah, blah, blah...leads to people reacting to the interactivity of the video game and responding likewise in the real world as one would in the video game. On the other hand, my big idea argues or states that people carry over their behaviors from various media.** It also argues that people don't carry over some behaviors. There is a lot of murdering on Law and Order, but my roommate, to my knowledge, hasn't killed anyone. The news is chalk full of death and although I may be cynical, I am not killing anyone. My big idea is simple there are crazy people out there and maybe some are set-off by playing Quake, but I think they would have been set-off when their neighbor's dog started talking to them anyway.***


FOOTNOTES
*I cite West Wing way too much in regular conversations.
**This all dates back to how I wanted to be a pilot after watching Top Gun. Unfortunately they wouldn't let a six year-old enlist in the Air Force.
***Son of Sam reference