Wednesday, February 08, 2006


Pearce states, "the largest controversy has to do with the use of 'cut-scenes' also known as 'cinematics'" (p. 148). This is where the game stops and there is a segment of high quality video or graphics, usually used as the major narrative section of the game. My problem is that it stops the game dead in its tracks. You could be completely immersed in the energy and action of the game, but then you get to the cut-scene and bang-o* all action stops. I think this is also a major problem in many of the ideas of interactive television or DVD's.

So, how can we tell a story and keep the action going? Is this a technical limitation in the gaming world or something else?



At 5:51 PM, Blogger Steve said...

Funny because I was actually going to talk about this for my post. I recently purchased King Kong for the 360 and the game is notorious for jump cuts. Yet the jump cut usually brings me into some more action. For example i'll be a guy shooting T-Rex's and then I get a jump cut and I'm King Kong. SO I guess I don't mind the jump cuts but if its just stopping the game completely it is a bother.

At 6:04 PM, Blogger Taco said...

I agree Nick. For those few times that I did do the missions in GTA, I was pissed that I had to sit and wait for a stupid sequence with another "boss." I don't know that gamers need or want them combined. Sure it makes for a really cool production. I guess I look at it like putting my Thanksgiving Dinner into a blender and drinking it down instead of enjoying each food for what it is. We have games, we have movies, we have books. Do we really need to combine everything?

At 7:29 PM, Blogger Yildiz said...

hmm, I wouldn't mind jumpcuts, when I have completed a task that drained my energy.. that jumpcut would actually give me sometime to relax and breath normally..

but yeah if the jump cuts don't have cool graphics or play any role in the game then, I think 'Pause' would be the next best option for me to breathe again :D

At 10:30 PM, Blogger Donggeol said...

As I know, to keep the action going while cut-scenes palying, some video games have interesting function which gamers can change their point of views or still move characters in cut-scenes without any story interuptions.

At 12:02 PM, Blogger Betsy said...

In FF8 I only played to watch the cut scenes. And in FF9, my friend played it, and I came in only to watch the cut scenes.

I thought they were beautifully done, that the cut scenes were the most interesting part of the game... I guess I was looking to watch a movie and not play a game.


At 3:33 PM, Blogger BP said...

Without the jump cuts in those games, I do not think the user would know why they are playing the game, or what their goal is. The jump cuts progress the game. The jump cuts that I have seen usually show something happening that creates another goal and purpose for the player to continue play.

Is there any other way that a game producer can use to make the player witness something that progresses a storyline in a game?


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