Wednesday, February 15, 2006

RAFA_Ch.5_Douglas&Hargadon_I

" PG 196.- WHETHER BY ACCIDENT OR DESIGN, EARLY GAMES DEVELOPERS HAD HIT DIGITAL PAYDIRT BY FOUNDING THEIR FIRST VENTURES ON THE BEDROCK OF TWO ESSENTIALS: A RECIPE FOR INTERACTION THAT ALL BUT GUARANTEED A DEEPLY IMMERSIVE EXPERIENCE AND STRONG, NORMATIVE SCHEMAS BORROWED FROM ALREADY FAMILIAR FORMS OF ENTERTAINMENT". I DISAGREE HERE, I DO NOT THINK THE "PRIMITIVE" STYLE OF ARCADE GAMES HAS ANYTHING TO DO WHIT THE IMMERSIVE EXPERIENCE. PERSONALLY REGARDLESS THE GAME I'M PLAYING THE IMMERSION IS THE SAME, DOES NOT MATTER IF THE GAME IS A "RETRO" GAME OR ONE OF MY GAMES FROM MY X-BOX, PS2, NINTENDO, OR SEGA.

1 Comments:

At 11:57 AM, Blogger flook said...

Raf, I agree. I think that "simple" games can immerse a player just as much as the X-Box 360. Just because the graphics are better, doesn't make 8-bit systems less immersive.

 

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