Wednesday, February 15, 2006

RAFA_Ch.5_Douglas&Hargadon_I

" PG 196.- WHETHER BY ACCIDENT OR DESIGN, EARLY GAMES DEVELOPERS HAD HIT DIGITAL PAYDIRT BY FOUNDING THEIR FIRST VENTURES ON THE BEDROCK OF TWO ESSENTIALS: A RECIPE FOR INTERACTION THAT ALL BUT GUARANTEED A DEEPLY IMMERSIVE EXPERIENCE AND STRONG, NORMATIVE SCHEMAS BORROWED FROM ALREADY FAMILIAR FORMS OF ENTERTAINMENT". I DISAGREE HERE, I DO NOT THINK THE "PRIMITIVE" STYLE OF ARCADE GAMES HAS ANYTHING TO DO WHIT THE IMMERSIVE EXPERIENCE. PERSONALLY REGARDLESS THE GAME I'M PLAYING THE IMMERSION IS THE SAME, DOES NOT MATTER IF THE GAME IS A "RETRO" GAME OR ONE OF MY GAMES FROM MY X-BOX, PS2, NINTENDO, OR SEGA.

4 Comments:

At 10:07 PM, Blogger Taco said...

I tend to disagree with you Sr. Raf. I have to imagine people who didn't grow up with games were completely in awe of the experience of interacting with the "screen" (tv, arcade, whatever). So in awe that in fact they were completely immersed in this new relationship between man and machine. In the same way that Mark and Sarah speak of the kids clicking on things in real life, they are already so immersed in this interaction that it is their reality at this stage in their lives.

 
At 11:57 AM, Blogger flook said...

Raf, I agree. I think that "simple" games can immerse a player just as much as the X-Box 360. Just because the graphics are better, doesn't make 8-bit systems less immersive.

 
At 3:28 PM, Blogger Julius said...

I think Douglas and Hargadon meant the immersion in the game world, not in the game itself. But that's probably just my interpretation.

 
At 4:58 PM, Blogger Kasey Bradley said...

I totally agree. If I didn't, then why have I broken controllers from Nintendo all the way up to XBox? I was in those games, I lost, and I flew off the handle.

Sidenote: The XBox controller got broken because of a game of Madden that I (quite foolishly) bet $10 on.

 

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